Practical Journey on the Floating Island High above the clouds lies an ancient floating island. I am a sphere who has lost its memories, now scattered across the land. I must jump across clouds and climb stairways to collect these fragments, and finally activate the glowing ring at the center to regain what I’ve lost. Philosophical The most impressive curated experience I’ve had is Lawrence Lek’s Unreal Estate (2015) . The work imagines a future where the Royal Academy of Arts in London has been sold to a Chinese billionaire and turned into a luxurious private mansion. In reality, the Royal Academy represents public culture and art education, but in this piece, it is completely commodified, becoming a symbol of wealth and power. This ironic setup invites reflection on who truly owns cultural spaces. The project is presented through a double-screen installation : one screen offers a real-time virtual exploration where viewers can freely wander through a digital re...
Hangover Intro You are a tired salaryman. After one too many drinks at the company party, you black out. Now, you wake up in the company office — drunk, dizzy, unable to stand. With only your farts and willpower, you must roll your way home…. Here is the full process video of game: It contains two level and two endings. Control Roll Body: A/D Fart: Space Interact with object: E Reset Player: R (If you find some collision errors) Open/Close Menu in the game: ESC Please don't open Chinese Input Method during the game, it will cause frame drops
Practical Philosophical Experience Participation (Active ↔ Passive) Connection (Absorption ↔ Immersion) Notes Unreal Estate (Lawrence Lek) Medium-High High Free exploration, no rules or scores, strong identity shift Breath of the Wild (Game) High High Clear goals, challenges, deep immersion Watching a Movie Low Medium Passive viewing, can be very absorbing
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