Posts

Showing posts from November, 2025

Final Project Idea

Image
Here is the link of my idea for my final project with unity:  https://www.figma.com/deck/oo4hMaHDeDVc54lsO1hEJj/Hangover?node-id=26-974&t=1wdyzV0xM5uCxAQz-1 Hangover is a comedic physics-based game that follows the chaotic journey of a drunken salaryman trying to crawl home, inspired by the absurdist videos of @ogu_from_japan. The game aims to satirize overwork culture while delivering a slapstick, ragdoll-powered experience. Through unpredictable movement and fart-driven locomotion, players connect with the humor, exhaustion, and surreal reality of modern city life.

Class 10

Image
 

Class 9

Image
I tried importing a gas station scene into Unity, and now the character can detect collisions with objects in the environment. The character can now walk, jump, and perform a spinning kick in the scene

Class 8

Image
I tested lighting, joints, and particle effects in one of my previous scene. I set up a small jump scene prototype in the scene I think it fits the Halloween atmosphere.